Collaboration

November 6th, 2009 4 comments

An update Farsthary has been working on his own implementation of a SPH. Rather than double up. We have decided to collaborate together with the intention of aiming to get one solid result, which hopefully we can send to jahka for review.

So to keep up to date on developments, you can either visit this blog or farsthary at his blog,

Tom: It seems to be handling around 5000 particles really well, on my system, but thats incomplete code without a surface, and according to the paper the surface takes about 10%-60% of computation time. But with the particle cache system that blender now has, baking the particles will allow for a lot more. (system dependent of course.). We are unsure yet as to what controls over the fluid you will have, Hopefully a lot.

Willem: I would probably say no, you can see from the original developers video, what uses this fluid can have , and generally its limitations the link is Link.

Cheers chickencoop

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Another video

October 29th, 2009 10 comments

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Getting closer

October 23rd, 2009 4 comments

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Particle-based Viscoelastic Fluid Simulation

October 21st, 2009 No comments

Ive taken my first serious steps into the code of blender.

I found an article on Particle-based Viscoelastic Fluid Simulation Link

And thought id attempt to code it, How far I manage to get Im not sure but with lots of help from jahka, I am slowly working my way through the paper.

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Work Timer 1.0

September 11th, 2009 No comments

I read on the blender artists forum a request to have a work timer for Blender.
So I have programed one for Blender 2.5 as a practice.

Blender 2.5 Python Script: Timer.py

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New Blog

September 10th, 2009 No comments

Ive just created my first blog. When i get the time ill make updates and keep you informed about what im up to.

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