Home > Uncategorized > Collaboration

Collaboration

November 6th, 2009 Leave a comment Go to comments

An update Farsthary has been working on his own implementation of a SPH. Rather than double up. We have decided to collaborate together with the intention of aiming to get one solid result, which hopefully we can send to jahka for review.

So to keep up to date on developments, you can either visit this blog or farsthary at his blog,

Tom: It seems to be handling around 5000 particles really well, on my system, but thats incomplete code without a surface, and according to the paper the surface takes about 10%-60% of computation time. But with the particle cache system that blender now has, baking the particles will allow for a lot more. (system dependent of course.). We are unsure yet as to what controls over the fluid you will have, Hopefully a lot.

Willem: I would probably say no, you can see from the original developers video, what uses this fluid can have , and generally its limitations the link is Link.

Cheers chickencoop

Tags:
  1. November 7th, 2009 at 06:49 | #1

    I love the idea of having a feature like this in blender. A flexible tool for fast fluid animations and fast collisions with moving obstacles. also the ability of calculating domain independent.

    Will this feature be somewhat similar to NParticles of Maya or the realtime fluid simulations of NIVIDAs CUDA technology (http://www.youtube.com/watch?v=ok8ThRR-59Q)? I am just all excited about this “idea” and patch that I just can’t stop asking questions. I wish I knew all about it ;)

    Anyway, I hope it’s fun for you guys and hope it’s going to be a successfull project.

    manuel

  2. November 9th, 2009 at 00:15 | #2

    nevermind. i just looked into the video and the accompanying paper.

  3. v
    November 28th, 2009 at 08:13 | #3

    hello, any news about the project? I am very curious:)

  4. chickencoop
    November 28th, 2009 at 13:39 | #4

    No news yet, We are still working on it. :)

  1. No trackbacks yet.