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Another video

October 29th, 2009 Leave a comment Go to comments

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  1. October 30th, 2009 at 05:21 | #1

    Oh this looks amazing already!! Very nice!

  2. November 2nd, 2009 at 04:50 | #2

    My first guess would be, using the vertlet integration with dynamic adding/breaking of bonds. Am I correct?

    Really cool looking, I must say. I hope it makes it to trunk :)

  3. Blenderificus
    November 2nd, 2009 at 04:59 | #3

    WHOA! I hadn’t even heard of this project, but WOW. Looks like you are on your way to adding a super addition to blender!. Thank you for your hard work. I look forward to seeing this make it into the trunk.

  4. Nate
    November 2nd, 2009 at 05:07 | #4

    Looking good!

  5. Tom
    November 2nd, 2009 at 06:12 | #5

    So what’s the calculation speed compared to regular fluids? What kind of control do you have at your disposal?

  6. November 2nd, 2009 at 06:31 | #6

    very nice indeed!

  7. November 2nd, 2009 at 07:01 | #7

    very interesting project indeed. very flexible and interesting for usage in animations.
    I’ve seen a post on farstharys blog about your project and it seems you are working on some kind of related project. It’s really a nice feature to have when wanting to be a little more flexible and fast on fluid simulations. great news and hope it’s fun for you ;)

  8. Phonon
    November 2nd, 2009 at 07:56 | #8

    Quite nice, indeed …

  9. John
    November 2nd, 2009 at 18:49 | #9

    Wow! How did you code this so quickly? Amazing.

  10. November 4th, 2009 at 01:34 | #10

    I love the different effects you’re getting with viscosity! The particles actually piling up, and dripping down! Please keep up your dynamics work and experimentation. I hope this makes it to a full on project that can be added into Blender, since your development speed is amazing!

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